Sandbox

A shared falling-sand world in the browser. Everyone in it sees the same sand, water, fire, lava and plants, live, and what you leave behind stays for the next person.

What it is

One world of falling sand, in the style of Noita and Sandspiel. Pick a material and paint: sand piles, water finds its level, fire spreads to wood and burns out as smoke, gunpowder chains into explosions, and seeds grow into flowers. Open it in two browsers and a stroke in one appears in the other within about a second. Close the tab and come back tomorrow, and the world is still there, changed by whoever came in between.

What good means here

Good means a shared world that has enough mechanics to be interesting, and incentivises interaction between players. It should also technically be able to support simulating and rendering the shared world and real-time player interactions, within the compute constraints of the server.

What I read and looked at

What is enforced and what is judged

Enforced by checks that fail when the claim breaks:

Judged, by watching people use it: whether the materials feel right, and whether a shared world makes people play together or just alongside each other.

What I chose not to build

Status

Live at comp4020-final-yarramoo.fly.dev. The front page is a generated cave world with players: walk, levitate and dig down through the caves, pick up spells (Push, Blast, Water, Rose, Fire bolt and Bomb), and fight. Death drops your spells as a bag anyone can take, and achievements are awarded for what you do. The shared painting sandbox is at /sandbox. Both persist across restarts. Still to come before the final submission: balance, polish, and a live soak test that reaches the deep caves.